Starcraft 2 Terran Gameplay - Mastering The Terran Foundation

Submitted : Nov 03, 2010   Word Count : 877   Popularity: 148

First I need to say that using a build order tester will be extraordinarily useful when determining your early game build order. Since I did not have the possibility to play within the beta a ton, I had some questions about my Terran build order that I needed answers to.

So I fired up a build order tester and started testing. I will share my results of three very simple and sometimes neglected tactics to make your terran build order as efficient as attainable when the game starts.

Build Order Tip no.1: Train First, Then Move

One of many issues I did incorrect after I first started enjoying Starcraft 2 is when the game began I'd transfer my SCV's to the mineral line, then click on my Command Center and build an SCV.

I heard this was a bad thought so I needed to check it myself. After quite a few checks, I found that on the:40 mark I used to be able to have anywhere from 5-15 more minerals after I trained a worker first, then instruct him to go mine. Plus my SCV came out only a smidge earlier.

Now I do know this will likely not look like a big deal, and it is not at lower ranges of play. However I'm really into maximizing the efficiency of everything I do and getting my build order as tight as possible. So in case you're anything like me, I might highly recommend training your worker first, then telling your SCV's to mine.

Build Order Tip no.2: Manually Set Rally Points

With the new Starcraft 2 AI, our SCV's are MUCH smarter than they were in the original Starcraft. However this could additionally make you lazy. I wanted to check the difference between rallying all my SCV's to the closest mineral field, and manually changing up my rally points to point SCV's to empty minerals. The outcomes have been quite noticeable.

So I examined this many times as properly within the build order tester, and I discovered that I was capable of squeeze 10-20 extra minerals on the:50 mark out of my workers when I manually micro-managed the place they have been going.

And if you wish to get the MOST out of your little guys, at the very beginning instead of selecting all 6 SCV's and pointing them to one mineral, split them up. This can take some practice, but it surely IS more efficient in the event you do it fast.

The easiest technique to do it is to grab all 6 of them, point them to one aspect of the minerals, then grab three and transfer them to the opposite side. This may help all of them begin mining faster and will make your early game somewhat extra efficient.

Terran Construct Order Tip no.three: Never Construct Your First Supply Depot At 9 Meals

Once more this is one of those little things that I at all times questioned about. Is it better to construct my supply depot at 9 food or 10 food? The first two ideas will work with any race you choose, whereas this one is a little more focused on Terran gameplay only.

It seemed like when I built at 9 food I'd have a brief delay in building my next SCV as a result of I did not have sufficient minerals. But when I constructed at 10 meals I used to be waiting for the building to finish.

So I tested it and located that supply depot on 10 is certainly the best way to go. Not solely did I've 10-20 extra minerals on the same cut-off date because the 9 depot construct, but my SCV really got here out a number of seconds sooner as well.

For those who maintain a very tight construct order, you may really solely be waiting for a half second or so before your depot will get completed and you can also make SCV no.12. Possibly should you're really quick you'll be able to do away with this entirely.

Whereas the 9 depot build you have to wait a number of seconds for the minerals to make SCV no.10. So your Terran build order ought to always be SCV, SCV, SCV, SCV, supply depot, and so on. (as long as you are not rushing or doing silly shenanigans like that).

Now I do know that a few of this may occasionally seem a bit Obsessive Compulsive Disorder to you, but it could possibly actually make a big distinction on the higher ranges of play. Sure each factor I tested right now doesn't actually seem huge, however while you put simply these three simple issues collectively you may end up with 25-55 extra minerals and your SCV's coming out sooner. Which accurately can mean the distinction between keeping off a rush and dying to it.

Little things like this will positively add up and have an enormous affect on your gameplay. After the early game, it is very important to proceed with great macro so you'll have sufficient revenue and units to overcome your opponent.

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